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There's definitely an issue with button presses not registering. I notice it with my trigger button while shooting all the time. Never noticed it while using assault rifles, but with shotguns. Boy is it hard to ignore. Hopefully that s. is a priority on Epic's end because it's a big issue. Jan 23, 2018  Our Fortnite: Battle Royale controls page for PC, PS4 and Xbox One contains all the control schemes and bindings for all platforms. For those of you who need to know exactly what each button press and trigger pull entails in Fortnite: Battle Royale, look no further than this guide.

Great coverage. Powder-Mousse formulation. Mac foundation shades for fair skin 2016.

v8.0 Save the World Hero Loadout
Hey Commander! Save the World made some major revamp on Hero classes, skills and perks. Some information may be inaccurate and outdated. You can help the wiki by making improvements on Patch 8.00 Stubs!
This article is a stub.
You can help Fortnite Wiki by expanding it.

This article is a stub. You can help Fortnite Wiki by expanding it.
  • 1Ba
  • 2Save the World

Ba[editedit source]

KeyFunction
Main Controls
LMBSwing (melee), fire
RMBTarget/focus
RReload
QSwitch between combat mode and build mode
SpaceJump
LCtrlCrouch
LShiftSprint
=Auto Run
W
ASD
Move
MToggle map
TabToggle inventory
EUse/interact with object
FSelect pickaxe
12345Select weapon slot
Building
LMBBuild
RMBSwitch building material
RRotate building piece
ZWall mode
XFloor mode
CStair mode
VPyramid mode
YTrap mode
F3Select trap
HUpgrade building piece/Repair damaged building piece
GEdit building piece
Communication
EnterChat
BEmote

Reloading[editedit source]

Sprinting[editedit source]

Shift or Ctrl

Crouching[editedit source]

The weapon fire position now more closely follows the actual player position when crouching and un-crouching. Shooting while leaving the crouched stance will no longer fire bullets from full standing height until the animation is complete. Crouch does not interrupt emotes and is disabled when emoting.

Switching[editedit source]

Save the World[editedit source]

Combat mode interface
Build mode interface
KeyFunction
Main Controls
LMBSwing (melee), fire (ranged)
RMBHeavy attack (melee), target/focus (ranged)
RReload, hold to craft ammo
QSwitch between combat mode and build mode
SpaceJump
ShiftSprint
+Auto Run
Shift+Auto Run (Sprint)
W
ASD
Move
MTabOpen map
IOpen inventory
EUse/interact with object
1Select pickaxe
234Select weapon slot
56Activate Gadgets
ZXCActivate Abilities
Building
LMBBuild
RMBSwitch building material
RRotate building piece
F1Wall mode
F2Floor mode
F3Stair mode
F4Pyramid mode
F5Trap mode
TSelect trap
FUpgrade building piece/Repair damaged building piece
GEdit building piece
Communication
EnterChat
BQuick chat message
NCreate note/waypoint

Hoverboard[editedit source]

Visual map[editedit source]

Visual map of Fortnite keyboard controls. Click on the image for a clearer view.

Changes[editedit source]

6.30 Patch Notes (November 14, 2018)
Gameplay
  • Gamepad Bindings; Changing the default gamepad config from Combat Pro to Builder Pro. Updating the default custom bindings to match Builder Pro instead of Combat Pro.
6.21 Patch Notes (November 1, 2018)
Gameplay
  • Added support for newer versions of PS4 and Xbox One controllers on Mac
6.20 Patch Notes (October 24, 2018)
Mobile
  • Custom HUD Layout users can now toggle the visibility of buttons across Combat/Build modes.
  • Red - Hidden
  • Green - Visible
  • Blue - Does not affect visibility
  • Buttons will only be shown when they are relevant to the player, even when set to 'visible'.
  • Example: Buttons shown while holding a weapon will only be shown on screen while a weapon is being held.
  • The Combat/Build quickbar is now resizeable within Custom HUD Layout.
  • This includes extra buttons.
  • Players can now edit structures while in combat mode while holding any weapon.
6.10 Patch Notes (October 16, 2018)
Gameplay
  • You can now view and change Edit Controls separately from Combat and Build Controls in the controller menu.
  • Controller sensitivity slider in the options menu now allows for more than 10 values.
  • Added an option to Builder Pro that allows for building as soon as you switch to the piece, instead of selecting first and then placing. This allows for faster building without a preview.
  • Added an option that allows for edit hold timing to be adjusted.
  • Opening the Emote Picker with a controller will happen when the button is released, while holding the button will replay the emote that was last played.
Bug Fixes
  • PS4 controller lighting will match player marker color.
  • You can now set building mode sensitivity for controllers in the options menu. It is a multiplier on the default controller sensitivity and allows up to a 2x increase.
6.00 Patch Notes (September 27, 2018)
Gameplay
  • Custom Controller Bindings
  • Choosing your configuration has changed to a selector on the left side of the menu.
  • After selecting Custom, the right side of the menu becomes buttons that are selectable. When a button is clicked, it opens a list of actions that can be assigned to that button.
  • Mode selection (Combat, Build) has changed to selectable by triggers. When in either Combat or Build mode, the actions for that mode and the actions that span between modes will appear in the “actions list” to select from.
  • Console - Input-Based Matchmaking
  • Players using a keyboard and mouse on PS4 will now be put into the PC matchmaking pool.
  • Start matchmaking with your preferred input device. You will be queued with the input type you press the “Play” or 'Ready' button with.
  • If you start matchmaking with a keyboard and mouse, then you'll be queued in the PC matchmaking pool. However, you'll be able to switch to a controller mid-match if you'd like.
  • If you start matchmaking with a controller, then you'll remain in your platforms normal queue. However, you'll be unable to switch to a keyboard and mouse mid-match.
  • PC players are unaffected by this change. If you use a controller on PC then you'll remain in the PC matchmaking queue.
5.41 Patch Notes (September 18, 2018)
Gameplay
  • Reduced the edit button hold timing when using a controller.
  • Old School from 0.25s to 0.2s.
  • Quick Builder from 0.25s to 0.2s.
  • Combat Pro from 0.25s to 0.2s.
  • Builder Pro from 0.25s to 0.15s.
1.2 Patch Notes (July 20, 2017)
General
  • Fixed an issue with players losing cursor input if they clicked the profile management menu while in a zone
General
  • Added keyboard presets to the keyboard input tab in the settings.
    • Now you can quickly select either the default keyboard controls (Standard) or the original (Old School) controls.
UI
  • Added ability to rebind “J” as a movement key.
Gameplay
  • The weapon fire position now more closely follows the actual player position when crouching and un-crouching.
    • Shooting while leaving the crouched stance will no longer fire bullets from full standing height until the animation is complete.
  • Crouch does not interrupt emotes anymore and is disabled when emoting.
Bug Fixes
  • Trap selection will no longer unintentionally cycle when switching to available traps.
  • Switching weapons after an emote will now play the correct weapon switch animation.
General
  • Certain interactions will now interrupt reloading.
Bug Fixes
  • Reset to Default will now properly reset keys to the default values.
  • Changing input options will show a confirmation message if replacing a current input bind.
  • Fixed an issue that could cause multiple selection boxes to appear when using a controller.
Gameplay
  • Player input for jumping is now the same as Battle Royale. It is no longer needed to hold down spacebar while jumping to reach max jump height.
Keybinds
  • New default keybindings for new players.
    • All keyboard layouts will continue to default to the QWERTY bindings for new players or those who reset their back to default.
Bug Fixes
  • Autorun can now be used while in vehicles. Fixed a logic issue in the autorun canceling code.
    • This should also fix autorun canceling when releasing the stick while using a gamepad.
    • Fixed issue with holding down O or B on a gamepad on the Horde Deployable Base would open the UI for the Base, instead of casting Hoverboard or editing any nearby walls.
Retrieved from 'https://fortnite.gamepedia.com/index.php?title=Controls&oldid=99375'
Join the wiki's discord server here to suggest improvements to the wiki!
NOTE: For the official Fortnite discord, click here. The wiki discord is for wiki discussion only.
v8.0 Save the World Hero Loadout
Hey Commander! Save the World made some major revamp on Hero classes, skills and perks. Some information may be inaccurate and outdated. You can help the wiki by making improvements on Patch 8.00 Stubs!
This article is a stub.
You can help Fortnite Wiki by expanding it.

This article is a stub. You can help Fortnite Wiki by expanding it.
  • 1Ba
  • 2Save the World

Ba[editedit source]

KeyFunction
Main Controls
LMBSwing (melee), fire
RMBTarget/focus
RReload
QSwitch between combat mode and build mode
SpaceJump
LCtrlCrouch
LShiftSprint
=Auto Run
W
ASD
Move
MToggle map
TabToggle inventory
EUse/interact with object
FSelect pickaxe
12345Select weapon slot
Building
LMBBuild
RMBSwitch building material
RRotate building piece
ZWall mode
XFloor mode
CStair mode
VPyramid mode
YTrap mode
F3Select trap
HUpgrade building piece/Repair damaged building piece
GEdit building piece
Communication
EnterChat
BEmote

Reloading[editedit source]

Sprinting[editedit source]

Shift or Ctrl

Wacom dtz 2100. Get your product drivers, manuals, and warranty information. If the Wacom Desktop Center is running, it can be opened from the Task Bar on Windows, or from the Dock on Mac. If the Wacom Desktop Center is not running.

Crouching[editedit source]

The weapon fire position now more closely follows the actual player position when crouching and un-crouching. Shooting while leaving the crouched stance will no longer fire bullets from full standing height until the animation is complete. Crouch does not interrupt emotes and is disabled when emoting.

Switching[editedit source]

Save the World[editedit source]

Combat mode interface
Build mode interface
KeyFunction
Main Controls
LMBSwing (melee), fire (ranged)
RMBHeavy attack (melee), target/focus (ranged)
RReload, hold to craft ammo
QSwitch between combat mode and build mode
SpaceJump
ShiftSprint
+Auto Run
Shift+Auto Run (Sprint)
W
ASD
Move
MTabOpen map
IOpen inventory
EUse/interact with object
1Select pickaxe
234Select weapon slot
56Activate Gadgets
ZXCActivate Abilities
Building
LMBBuild
RMBSwitch building material
RRotate building piece
F1Wall mode
F2Floor mode
F3Stair mode
F4Pyramid mode
F5Trap mode
TSelect trap
FUpgrade building piece/Repair damaged building piece
GEdit building piece
Communication
EnterChat
BQuick chat message
NCreate note/waypoint

Hoverboard[editedit source]

Visual map[editedit source]

Visual map of Fortnite keyboard controls. Click on the image for a clearer view.

Changes[editedit source]

6.30 Patch Notes (November 14, 2018)
Gameplay
  • Gamepad Bindings; Changing the default gamepad config from Combat Pro to Builder Pro. Updating the default custom bindings to match Builder Pro instead of Combat Pro.
6.21 Patch Notes (November 1, 2018)
Gameplay
  • Added support for newer versions of PS4 and Xbox One controllers on Mac
6.20 Patch Notes (October 24, 2018)
Mobile
  • Custom HUD Layout users can now toggle the visibility of buttons across Combat/Build modes.
  • Red - Hidden
  • Green - Visible
  • Blue - Does not affect visibility
  • Buttons will only be shown when they are relevant to the player, even when set to 'visible'.
  • Example: Buttons shown while holding a weapon will only be shown on screen while a weapon is being held.
  • The Combat/Build quickbar is now resizeable within Custom HUD Layout.
  • This includes extra buttons.
  • Players can now edit structures while in combat mode while holding any weapon.
6.10 Patch Notes (October 16, 2018)
Gameplay
  • You can now view and change Edit Controls separately from Combat and Build Controls in the controller menu.
  • Controller sensitivity slider in the options menu now allows for more than 10 values.
  • Added an option to Builder Pro that allows for building as soon as you switch to the piece, instead of selecting first and then placing. This allows for faster building without a preview.
  • Added an option that allows for edit hold timing to be adjusted.
  • Opening the Emote Picker with a controller will happen when the button is released, while holding the button will replay the emote that was last played.
Bug Fixes
  • PS4 controller lighting will match player marker color.
  • You can now set building mode sensitivity for controllers in the options menu. It is a multiplier on the default controller sensitivity and allows up to a 2x increase.
6.00 Patch Notes (September 27, 2018)
Gameplay
  • Custom Controller Bindings
  • Choosing your configuration has changed to a selector on the left side of the menu.
  • After selecting Custom, the right side of the menu becomes buttons that are selectable. When a button is clicked, it opens a list of actions that can be assigned to that button.
  • Mode selection (Combat, Build) has changed to selectable by triggers. When in either Combat or Build mode, the actions for that mode and the actions that span between modes will appear in the “actions list” to select from.
  • Console - Input-Based Matchmaking
  • Players using a keyboard and mouse on PS4 will now be put into the PC matchmaking pool.
  • Start matchmaking with your preferred input device. You will be queued with the input type you press the “Play” or 'Ready' button with.
  • If you start matchmaking with a keyboard and mouse, then you'll be queued in the PC matchmaking pool. However, you'll be able to switch to a controller mid-match if you'd like.
  • If you start matchmaking with a controller, then you'll remain in your platforms normal queue. However, you'll be unable to switch to a keyboard and mouse mid-match.
  • PC players are unaffected by this change. If you use a controller on PC then you'll remain in the PC matchmaking queue.
5.41 Patch Notes (September 18, 2018)
Gameplay
  • Reduced the edit button hold timing when using a controller.
  • Old School from 0.25s to 0.2s.
  • Quick Builder from 0.25s to 0.2s.
  • Combat Pro from 0.25s to 0.2s.
  • Builder Pro from 0.25s to 0.15s.
1.2 Patch Notes (July 20, 2017)
General
  • Fixed an issue with players losing cursor input if they clicked the profile management menu while in a zone
General
  • Added keyboard presets to the keyboard input tab in the settings.
    • Now you can quickly select either the default keyboard controls (Standard) or the original (Old School) controls.
UI
  • Added ability to rebind “J” as a movement key.
Gameplay
  • The weapon fire position now more closely follows the actual player position when crouching and un-crouching.
    • Shooting while leaving the crouched stance will no longer fire bullets from full standing height until the animation is complete.
  • Crouch does not interrupt emotes anymore and is disabled when emoting.
Bug Fixes
  • Trap selection will no longer unintentionally cycle when switching to available traps.
  • Switching weapons after an emote will now play the correct weapon switch animation.
General
  • Certain interactions will now interrupt reloading.
Bug Fixes
  • Reset to Default will now properly reset keys to the default values.
  • Changing input options will show a confirmation message if replacing a current input bind.
  • Fixed an issue that could cause multiple selection boxes to appear when using a controller.
Gameplay
  • Player input for jumping is now the same as Battle Royale. It is no longer needed to hold down spacebar while jumping to reach max jump height.
Keybinds
  • New default keybindings for new players.
    • All keyboard layouts will continue to default to the QWERTY bindings for new players or those who reset their back to default.
Bug Fixes
  • Autorun can now be used while in vehicles. Fixed a logic issue in the autorun canceling code.
    • This should also fix autorun canceling when releasing the stick while using a gamepad.
    • Fixed issue with holding down O or B on a gamepad on the Horde Deployable Base would open the UI for the Base, instead of casting Hoverboard or editing any nearby walls.
Retrieved from 'https://fortnite.gamepedia.com/index.php?title=Controls&oldid=99375'